![]() ![]() Publisher Bad Crow Games previously released this underrated giant robot game called Mech Command RTS which was full-blown real-time mayhem, and it was surprisingly engaging. Well, actually it has an optional real-time mode of play with sand-timers and increased heart-rate, but it’s not a great fit. This is a board game so it’s not real-time. In many ways they’re one in the same.īut first lets talk about how they are different. That’s sort of backwards, I know, but I just now finished a very intense match and I feel spent. I didn’t get into Company of Heroes 2 – the video game this board game is translating – until a couple of months ago. The northern and southern points will likely stay capped for the duration of the fight, the real battle is for the control point that stands in the middle of the central island.“ All the burning bridges that have fallen after meĪll the lonely feelings and the burning memories“ There are three victory points on this map, but there might as well only be one. The question is, which bridge should be repaired first? Between them there lie three square islands connected by bridges, and all the bridges are broken. ![]() Axis and Allies take up positions opposite each other on the wide northern and southern sections. This is one of my favourite maps, it's just so brilliantly contrived. If you have tanks and your opponent doesn't, you're at a huge advantage. Cutting off the enemy's supply of fuel can be the key to victory, because without fuel you can't build tanks. On Angoville the player holding the wide open western side has an easier time defending the point itself, but the territory linking the point to base is more exposed. Small amounts of Fuel will be provided by low yield points close to your base on most maps, the important points are the high yield ones, often located in very dangerous positions. It's the most rare and most essential resource in Company of Heroes Online, and it's worth dying for. There's one more thing to consider: fuel. ![]()
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