Whether it be the sound of the weapons, necromorphs, or the creaky nature of the ship itself, the sound helps craft the game's horror. The in-game aspect of these elements further engrosses the player in the game world.Īnother one of Dead Space's most significant assets lies in its innovative sound design. Even the in-game menu is a projection from Isaac's suit. Isaac's health bar is displayed as his suit, and ammo count is presented within the weapon. Unlike similar games with a distinct and visual heads-up display (HUD), the HUD for Dead Space occurs naturally in the game. You never truly feel safe on the USG Ishimura and slowly creep forward, awaiting the next pack of necromorphs to lunge forward or crawl out of the air vents. Even though I played Dead Space before, I still felt my nerves tense up during my current playthrough, due in no small part to the lighting and the environments. The world feels lived in and quite terrifying thanks to the team nailing the tension and horrific atmosphere. Similar to Alien or Event Horizon, the areas of the ship have a familiar but alien practical/mechanical aesthetic with a splash of gothic. Along those lines, the game's art direction immerses the player in the world. The studio crafted a perfect moody and foreboding atmosphere on the USG Ishimura. Although it pales compared to what modern systems can achieve today, the lighting elements and environmental details still impress me. Compared to similar games during that time and console generation, the studio maximized what was possible with that hardware. While replaying Dead Space, I was amazed at the level of detail and world design executive producer and creator Glen Schofield and Visceral Games achieved in 2008. No one else can save Isaac he must rise to the occasion or die. For most of the game, the player controls Isaac as he attempts to find a way off the Ishimura, where Nicole is among the carnage and monsters. Immediately after docking their ship, the Kellion on the Ishimura, Isaac and chief security officer Zach Hammond, computer technician Kendra Daniels, and company are attacked by necromorphs, the undead infected corpses of the ship's crew. The game's story follows Isaac Clarke, an engineer in the year 2508 who explores the USG Ishimura to discover what happened to his girlfriend Nicole and the dead residents of the ship.
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